![]() ![]() The lack of per-object motion blur did stand out before it was patched, although some may still miss the chance to disable it in the menu, along with chromatic aberration and other effects that may cause a noisy image. In reality though, the difference is negligible at these resolutions – it’s barely perceptible even when zoomed in, and especially while in action. That means we see a 12-15% gain to the PlayStation 5 in certain sections where heavy foliage overdraw and shadow maps are in play. PlayStation 5 and Series X appear to have an identical resolution target: looking skywards we see 3840x2160 and then in action a low of 2688x1512 on both, however the PS5 is often higher than the Series X, with some scenes being at that lower 1512p on Series X and 1620p on PS5. The impact to image quality is large on a 4K screen, and it can leave the cost of performance versus clarity not in favour of the Quality mode. This gives us a 51% scaling factor from that 1440p target. The Series S still tops out at 1440p… so long as you look at the sky, because in action it is often 2080x1170 or a straight 1080p resolution, and can even go as low as 1792x1008 in a good selection of areas. The Framerate mode, on the other hand, explicitly changes the resolution to be dynamic. ![]() Like The Legend of Zelda: Breath of the Wild before it, Elden Ring is one that we’ll be looking back on as a game that moved a genre forward. ![]() Even with all the threads I didn’t manage to tug on my first playthrough (of what I’m sure will be several), what I was treated to can easily be held amongst the best open-world games I’ve ever played. Throughout it all, while the fundamentals of combat haven’t changed much from what we’ve seen before, the enormous variety of viciously designed enemies and the brutal but surmountable bosses have brought its battles to a new level. And this is all on top of PVP and cooperative play that I’ve barely been able to scratch the surface of. Even after 87 hours of blood, sweat, and tears that included some of the most challenging fights I’ve ever fought, and innumerable surprises, there are still bosses that I left on the table, secrets that I’ve yet to uncover, sidequests that I missed out on, tons of weapons, spells, and skills that I’ve never used. It is no exaggeration to say that Elden Ring is FromSoftware’s largest and most ambitious game yet, and that ambition has more than paid off. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |